Final fantasy xiii which weapons




















Be aware of when you're nearing your weapons level cap. You don't want to waste experience on a weapon that will be maxed out in XP. If an item doesn't seem to offer much experience, even in the presence of a large multiplier, check its sell price. Last Edited: 21 Oct am. Was this guide helpful? YES NO. In This Wiki Guide. Stagger Lock - The character cannot Stagger an enemy. It's still possible to raise the Chain Bonus gauge normally though if the bonus reaches the Stagger point, the character with this ability will just keep the enemy on the Stagger threshold.

There aren't many things to say about Accessories, since every character can equip any Accessory at any given time. Just for your information, you'll be able to equip up to 4 Accessories at once. More Accessory Slots are available in the Crystarium as you advance through the game last slot is unlocked at Stage Also note that some Accessories don't gain different effects when upgraded.

In this case, the "Maximum Effect" column will contain a " - " sign: this doesn't mean that, say, an upgraded Doctor's Code has "no effect"; it just means that an upgraded Doctor's Code has the "same effect" as a non-upgraded Doctor's Code.

Each Weapon except Tier-3 weapons and most of the Accessories have secret passive abilities that show up only if you combine them with a certain amount of other pieces of equipment that have the same secret passive abilities.

These abilities are called "Synthesis Abilities". The effect of the Synthesis Abilities often changes depending on how many items of that "synthesis group" you have equipped. Accessories : Iron Bangle, Mythril Bangle. Accessories : Tungsten Bangle. Physical Wall reduces the HP of damage you take by the indicated amount. I know it may seem unclear because it seems ridiculous this way, but it's actually a bare number deduction, and not a percentage: if an attack deals 1, HP of damage on its own, with Physical Wall: 30 you would take HP of damage.

Physical Wall is just a little nice extra, not something you can primarily count on. Obviously if you achieved Physical Wall: 30 by equipping something like four Morale Talismans which don't contribute to the defense of a character you would get a very negligible damage reduction. Same as Physical Wall, but for Magic attacks.

Same as the previous two, but for both Physical and Magic damage. Accessories: Kaiser Knuckles. Effect 5 Items only : Ethereal Mantle. This ability makes you completely Immune to Physical Damage, but you won't be able to receive healing from healing spells Items and Eidolons invocations can still heal you. Accessories : Magistral Crest. These prototype pistols are constructed with solid metal frames that help channel magical power but make them heavy and difficult to wield. Catalyst: Trapezohedron on Sadalmeliks Lv.

Paper Tiger. The high-velocity rounds used in these pistols increase physical damage but also create a recoil that leaves the wielder vulnerable to attack. Silk Tiger. The powerful rounds of these pistols can punch through armor plating, but create a recoil that leaves the wielder vulnerable to attack.

Catalyst: Trapezohedron on Hyades Magnums Lv. Chain Bonus Boost. Buy: Plautus's Workshop 22, gil Find: Eden. Issued to wilderness patrons, these weapons are well-suited to team-based attack strategies. Chain Bonus Boost II. Catalyst: Uraninite on Antares Deluxes Lv. The weapons of choice for special forces units, these pistols are at their best when used as a part of a coordinated attack strategy.

Catalyst: Trapezohedron on Fomalhaut Elites Lv. Stagger Maintenance. The unusual spin of the bullets fired from these pistols keeps targets off-balance and vulnerable. Stagger Maintenance II. Catalyst: Dark Matter on Procyons Lv.

These pistols feature mechanisms that automatically alter a bullet's trajectory in order to keep an enemy off balance. Catalyst: Trapezohedron on Betelgeuse Customs Lv. Buy: Up in Arms 1, gil Initial: Snow. An army surplus item, this emblem uses AMP technology to boost the wearer's attributes. Catalyst: Perovskite on Wild Bear Lv. This emblem boosts the wearer's attributes by drawing on the body's untapped potential. Catalyst: Trapezohedron on Feral Pride Lv.

This upgraded emblem maintains the properties of the original, while boosting overall power and ATB capacity. Improved Guard. Buy: Plautus's Workshop 20, gil Find: Palumpolum. Though it utilizes somewhat antiquated military technology, this emblem nevertheless boosts defensive capabilities.

Improved Guard II. Catalyst: Scarletite on Paladin Lv. Using upgraded military surplus technology, this emblem significantly boosts defensive capabilities. Catalyst: Trapezohedron on Winged Saint Lv.

Critical: Power Surge. Buy: Plautus's Workshop 11, gil Find: Eden. Equipped with a diagnostic system, this emblem boosts magical and physical power when the wearer is severely wounded. Critical: Power Surge II. Catalyst: Uraninite on Rebel Heart Lv. This emblem taps into reserve energy to boost magical and physical power when the wearer is severely wounded. Catalyst: Trapezohedron on Warrior's Emblem Lv. Using the latest in military-grade AMP technology, this emblem boosts the physical power of the wearer.

Catalyst: Scarletite on Power Circle Lv. Using an upgraded version of leaked AMP technology, this emblem significantly boosts the physical power of the wearer.

Catalyst: Trapezohedron on Battle Standard Lv. Catalyst: Uraninite on Feymark Lv. Featuring military technology supplemented by forbidden magics, this emblem amplifies the wearer's magical power. Catalyst: Trapezohedron on Soul Blazer Lv. Designed to convert a soldier's stamina into combat power, the technology used in this emblem was deemed too dangerous for standard military use.

Catalyst: Scarletite on Sacrificial Circle Lv. An improved version of a prototype abandoned by the military, the technology used in this emblem converts stamina into combat power. Catalyst: Trapezohedron on Indomitus Lv. Using technology originally intended to help the guardian corps maintain the peace, this emblem prevents the wearer from inflicting undue harm to opponents. Catalyst: Perovskite on Unsetting Sun Lv.

Based on the design of a military model, this emblem limits the damage inflicted by the wearer on an opponent, making it perfect for martial arts matches. Catalyst: Trapezohedron on Midnight Sun Lv. Improved Ward. Buy: Plautus's Workshop 32, gil Find: Palamecia. This emblem is designed to improve the defenses of those who place themselves in harms way to protect others.

Improved Ward II. Catalyst: Adamantite on Umbra Lv. Based on government VIP security equipment and improved with private sector technology, this emblem improves the wearer's defenses. Catalyst: Trapezohedron on Solaris Lv. Critical: Shield. Buy: Plautus's Workshop 10, gil Initial: Hope. A sport hunting model. Boosts physical and magical resistance when the wielder is severely wounded.

Critical: Shield II. Catalyst: Uraninite on Airwing Lv. A superior model of boomerang used in competitive hunting. Catalyst: Trapezohedron on Skycutter Lv. This upgraded model maintains the properties of the original, while boosting overall power and ATB capacity. An official amateur competition model.

Utilizes basic AMP technology. Catalyst: Perovskite on Hawkeye Lv. An official pro-competition model. Utilizes the highest-grade civilian AMP technology. Catalyst: Trapezohedron on Eagletalon Lv. Siphon Boost. The reasons for this should be obvious: the lowest-grade accessory of a certain type such as the Iron Bangle can't have the second row, since it can only be acquired as a Lv 1 item, and not by upgrading another accessory. Similarly, the highest-grade accessory of a certain type such as the Wurtzite Bangle can't have the first row, since it can only be acquired as a Lv X in its case, Lv 32 accessory by upgrading its lower-grade version the Adamant Bangle-max level.

The achievement Treasure Hunter requires you to own, at any time during your playthrough, all the possible accessories and weapons in the game. By "at any time" I mean that you don't have to own all the possible weapons and accessories at the same time : if you had, say, an Iron Bangle back in Chapter 1, and then you sold it and never obtained another one again, you won't have to actually have an Iron Bangle in your inventory in the moment you unlock the achievement, because the game will always "remember" that at some point in the past you had this item with you.

There are missable items that can permanently void you the opportunity of unlocking Treasure Hunter due to their limited stock in the Post-Ending game world. These missable items are all accessories that reduce elemental damage:. Truth be told, you have to try really hard to make this achievement missable, because these items can be obtained from many different sources available even in the post-ending game.

It's enough to have a single Ring of a certain element to be able to obtain the others grade-1 can be upgraded to grade-2; grade-2 can be upgraded to grade-3; grade-3 can be dismantled to get grade Each of the missable "grade-1" elemental accessories Ember Ring, Spark Ring, Aqua Ring can be obtained by dismantling the corresponding-element "charm" accessory Fire Charm, Thunder Charm, etc.

Moreover, you should already have these accessories the grade-1 elemental accessories from treasure spheres in the first Chapters of the game. You can also obtain these accessories by dismantling the corresponding grade-3 elemental accessory which you may obtain from a copy of the grade-2 elemental accessory, often received from quests available in the post-ending game.

The only missable "grade-2" elemental accessory Icicle Ring can be obtained by upgrading the corresponding grade-1 elemental accessory Frost Ring , which in its turn can be obtained by dismantling the Ice Charm. All the grade-3 elemental accessories Salamandrine, Boreal, Raijin, Nereid, Sylphid, and Gaian Rings must be obtained by upgrading the corresponding grade-2 elemental accessory.

As you can see, there are multiple sources to get these items, and therefore it's really hard to make it ultimately impossible to obtain these accessories.

Below is a summary of all the possible sources for these missable accessories. Some accessories have limited availability in the game, but they are not missable because at least one copy of them can be obtained in even in the Post-Ending game.

This is a list of items with limited availability:. Another copy can also be obtained by upgrading the Gold Watch - Survivalist Catalog : one is obtained as reward for Cie'th Mission Note that not all of these are missable some of them are available in the Post-Ending game, even if only in limited amounts ; these are "just" items with limited availability.

Those that are actually missable are those that I reported in the previous section. This is a list of items with "apparent" limited availability they may seem with limited availability because they can't be bought, but there are still other sources to get as many of them as you want :.

Each weapon has three "tiers", and the name of each weapon will change from one tier to another. For instance, the Hauteclaire weapon can be upgraded to Durandal first, and then further upgraded to Omega Weapon. All the Tier-1 and Tier-2 weapons have unique names, but the Tier-3 weapons of the same character share the same name. For the purpose of Treasure Hunter , it's enough to obtain just one Tier-3 weapon for every character. Please keep in mind that the Tier-3 weapons of a certain character share only the same name, but they are NOT the same weapon if you upgrade it from a certain Tier-2 weapon rather than another one.

Different starting weapons different Tier-2 weapons upgraded to a Tier-3 weapon will have different stats, different passive abilities the same as their Tier-2 version , different EXP requirements.

More info on the "practical differences" of these weapons can be found in the Weapons and Accessories page. In the post-ending game you are able to farm some of the most expensive Catalysts from enemies. When I say "can" I actually mean "should": it's no brainer that if such expensive materials can be obtained "easily" as drops from enemies this is the way to go.

Unfortunately the other Catalysts cannot be farmed from enemies in the Post-Ending game areas, and you'll have to buy them including, unfortunately, the very expensive Adamantite. Below is a table with every piece of equipment required for Treasure Hunter. The table has two columns functional to the purpose of grinding this achievement: a "Free Supply" column and a "Cost" column.

The "Free Supply" column indicates simply if that piece of equipment can or can't be acquired for free during the adventure by looting treasure sphere, as a mandatory story item, or by completing the Cie'th Missions -- assuming you've been diligent in your treasure-looting routine, and assuming that you will eventually complete the Cie'th Missions for other achievements, these items should already be in your inventory, and can be count out of the stuff you have to work-for in order to get Treasure Hunter.

The "Cost" column indicates how much you have to spend in order to get that item from the best source: shops or upgrade from other items. I will indicate only the cheapest source. If both sources are available, the Shops are always the best choice. I'll also add the name of the shop in parenthesis. The "Catalyst Cost" column will be left blank for accessories that can be both bought and obtained via upgrade of other items this, again, is because buying from a Shop is always cheaper than getting items via upgrade of their lower version.

In case there is no Shop name, it's implied that the cost refers to the Materials necessary to get that item via Upgrade.



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