Controlling the boss movement is not working as intended. No matter how much DPS there is on a leg the boss will not move in any direction. The only way it is possible to get any movement is if you get insane RNG on Volcano spawns and 2 or 3 of them spawn in front of the boss. Please can the boss be fixed before time walking is over this week or the event be extended.
We did it using only 2 dps on the leg, everyone else was on adds. As soon as you can get him in the middle just sit on the left leg and he turns in a circle. What size raid group? I have been going at this for a few days now, been doing all kinds of starts to try to turn the boss. Did this fight on 2 Alts. Yesterday: Group A: 15 people 9 dps -Downed it, was a bit tough with degree turn but overall progress and kill Today: Group B: 30 People 20 dps -All dps focused one leg, got some degree turn for about 3 seconds before it zeroed out again -We wiped and couldnt kill the boss due to legs not turning.
The DPS on foot duty should always be damaging one of the feet, even if the goal is to keep him moving straight in this case, split dps between the feet. The exact rules governing this foot-driving are poorly understood at this point, but the feet will steadily restore toward center, and this occurs more quickly the faster he is turning. What is well-understood is that if he is not maneuvered correctly he will reach the lava at the edge of the platform and Drink Magma, causing massive damage to the raid and very likely a wipe.
Also, you want to drive him over active volcanoes to ablate his Obsidian Armor. Another desirable result of volcano-stomping is that it ends that volcano's fire damage plaguing the raid. Inactive volcanoes can be run over as well. This will not reduce his armor, but will prevent that volcano from being activated later in the fight. While the foot team is managing Rhyolith's position the rest of the raid is dealing with the Fragments and Sparks that spawn periodically throughout the fight.
Fragments spawn in a swarm and should be destroyed before their explosions 30 second timer damage the raid. Sparks spawn one at a time and have a pulsing aura that damages nearby players. As long as they are alive they are stacking Infernal Rage which increases the damage they deal to the tank and other nearby players. The raid should group up behind the boss for AoE healing and burn the boss down as quickly as possible.
Focus the Liquid Obsidian adds in heroic mode and clear out the rest of the adds, as they spawn fairly frequently. Wowpedia Explore. Main Page All Pages. Mages, Paladins, and Rogues can remove stacks of a debuff Eruption , applied by volcanoes , which increases fire damage taken Eruption , applied by volcanoes , by using respectively Ice Block , Divine Shield , and Cloak of Shadows.
The heroic mode of the Lord Rhyolith encounter does not differ much from the normal mode, from the perspective of DPS players. However, the encounter is much more tightly tuned in terms of the amount of DPS required. The following differences from the normal mode version of the encounter are relevant to DPS players:. Superheated acts as a second, more powerful, soft enrage which works in tandem with Immolation , and which will not allow your raid very much time before wiping.
For this reason, DPS is a huge factor in this encounter, and the strategy reflects this. The number of tanks and healers will likely be small, and the number of DPS players will be high.
Melee DPS players will be assigned to either one of Lord Rhyolith's Feet it is imperative to damage the boss a lot more than in normal mode, in order to bring about Phase Two before the 5 minute mark. Ranged DPS players will be assigned to specific tasks, most importantly killing Spark of Rhyolith and slowing or knocking back Liquid Obsidian. Your raid leader may decide to have Fragments of Rhyolith tanked in melee range, for the AoE damage to also damage the boss.
Otherwise, Fragments of Rhyolith will be tanked, loosely, on top of Liquid Obsidian adds, for the AoE damage to wear them down. Because your raid will most likely use a single tank, it is important that adds die quickly, before the tank becomes overwhelmed. Likewise, it is important that Lord Rhyolith transitions to Phase Two in a timely manner. Note that all adds despawn when the boss enters Phase Two.
Heroic mode does not present any new sources of damage, although existing ones damage for more, and especially with the low number of healers your raid will be using, you simply cannot afford to take damage.
Lord Rhyolith's pilot will need to be more reactive and more vocal than in normal mode. This is because, with constant DPS on both of the boss' Feet, movement will be a lot more sudden and Lord Rhyolith's Direction Gauge will be a lot more volatile.
Breaking down the boss' armor quickly is imperative, and failing to have him step over active volcanoes is unacceptable. Your raid will not be able to survive in this phase for more than 40 or so seconds, so it is crucial that all DPS cooldowns as well as survivability cooldowns are used here.
Unlike normal mode, you will not be able to stack together in order to make healing easier, due to Lord Rhyolith's three mobile eye beams which need to be avoided. They do not chase particular players, but rather they move around the platform in a fairly slow manner. They must be avoided at all cost. Click here. This guide applies to patch 4. Target Priority Melee DPS will be on Rhyolith at all times, following left and right orders from a designated player to move Rhyolith around while preventing him at all cost from reaching the edge of the fighting area.
Handling Rhyolith Making Rhyolith step on volcanoes would normally not require the attention of all the DPS players, as the damage necessary on one foot to make him change direction is not very high 2 DPS in man would do just fine, for example.
Differences from Normal Mode The following differences from the normal mode version of the encounter are relevant to DPS players: Each time he steps on an active volcano, Lord Rhyolith will spawn a number of slow moving, untankable adds called Liquid Obsidian.
These adds will head for the boss at all times, attempting to Fuse with him to repair his armor. They have no aggro tables and deal no damage. Superheated occurs 5 minutes after the start of the encounter as opposed to 6 in normal mode. It acts as a very powerful soft enrage mechanics. During Phase Two, Lord Rhyolith will damage the platform with three mobile eye beams.
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