Necromancer which golem is the best




















Throwing Mastery. Spear Mastery. Increased Stamina. Iron Skin. Increased Speed. Natural Resistance. Double Swing. Double Throw. Leap Attack. Find Potion. Find Item. Battle Cry. Battle Orders. Grim Ward. War Cry. Battle Command. Druid Skills. Molten Boulder. Arctic Blast. Cyclone Armor. Feral Rage. Fire Claws. Shock Wave. Poison Creeper. Oak Sage. Summon Spirit Wolf. Carrion Vine. Heart Of Wolverine.

Summon Dire Wolf. Solar Creeper. Spirit Of Barbs. Summon Grizzly. Necromancer Skills. Amplify Damage. Dim Vision. Iron Maiden. Life Tap. Lower Resist. Bone Armor. Poison Dagger.

Corpse Explosion. Bone Wall. Poison Explosion. Bone Spear. Bone Prison. Poison Nova. Bone Spirit. Raise Skeleton. Skeleton Mastery. Clay Golem. Raise Skeletal Mage. Blood Golem. Summon Resist. Iron Golem. Fire Golem. Paladin Skills. Holy Bolt. Blessed Hammer. Holy Shield. Fist Of The Heavens.

Resist Fire. Resist Cold. Resist Lightning. Holy Fire. Blessed Aim. Holy Freeze. Holy Shock. Sorceress Skills. Ice Bolt. Frozen Armor. Ice Blast. Frost Nova. Shiver Armor. Glacial Spike. Chilling Armor. Cold Mastery. Frozen Orb. Fire Bolt. User Info: Explopyro. Golems really aren't for doing damage.

IK mauls are ideal because they aren't really useful for anything else, but it's hard to maintain a constant supply of them. Clay Golem is usually the most useful; he has the most life, he's easily recastable, and he slows enemies that he hits as well as enemies that hit him.

As long as you aren't using any other source of monster slow i. Blood Golem is usable but I don't think he's too spectacular. He doesn't do very much damage, although he leeches life to heal both himself and you. It might be worth experimenting with in certain situations, but don't expect too much.

Fire Golem I also recommend against using. At a low level he's fine, but if there are too many points in him, his Holy Fire aura radius gets to be too large and attracts monsters from offscreen which is very dangerous. At low levels the radius is small enough not to cause many problems and it can even be helpful to keep monsters' attention. However, he does pretty much no damage and his fire absorb is bugged to not work he's fire immune as well, so he never takes any fire damage to heal from.

Honestly, I often think the best approach is to put any points you want to put toward Golems in Golem Mastery instead of any particular golem just put 1 point in each golem. That usually gets you the best return for your points and allows you situational flexibility in choosing which one to use.

I know the answer User Info: IonRL Clay golem is the best. All the golems are useless damage wise but the clay golem has the slow effect and he makes a great tank. Spamming Fire Golem doesn't work any more. More topics from this board Is gambling an option worth trying?

How do I learn Meteor? With the available Necromancer golems offering different functions it can be difficult for the first time Necromancer to figure out which one they should be using, when they should be summoning it and where to invest their limited skill points in creating their Necromancer build. With thousands of hours invested into Diablo 2 and hundreds of those on the Necromancer who is also my favourite solo class in the Diablo 2 franchise thanks to his protective summons, bone skills, curses, poisons and raw spirit damage depending on the build.

Choosing the best golem for the Necromancer is made more important by the fact that the Necromancer is only capable of having one golem summoned at a time. While some in the Diablo 2 community have tried for a golem only playthrough , golems are intended to be a supporting ally through utility and not the primary source of your damage.

While some Diablo 2 mods have sought to remove or change this limitation those playing the standard experience will only ever be able to command one golem at a time. In terms of AI the golems function in a similar way to Diablo 2 mercenaries which means they will follow players occasionally getting stuck and attack enemies within a short range near them.

If your golem does get lost or stuck Necromancers can quickly recast their golem spell to summon another in a convenient location or use teleport obtained through items to move your summon to your new location automatically.

Generally additional points in your golem skills are not considered worth it due to the low boost they offer. These additional points increase mana cost, damage, hit points and the unique element of each golem. Similarly Golem Mastery which increases life, speed and provides a slight boost to attack rating rarely gets more than a single point invested. The first available golem for players is available at level 6 with a speciality in slowing enemies and a solid amount of hit points to support that.

These two attributes alone make Clay Golem highly popular and generally considered to be the best Diablo 2 golem for an all rounder build. Not only does the durability make for a great tank but the slow enemy percentage improves the survivability of your Necromancer and other summons and is particularly favoured for bosses when combined with the Decrepify curse.

Once a highly popular option when paired with Iron Maiden this was changed in Diablo 2 patch 1.



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