However, the Blowback needs a few seconds of charge to be used again once it has been used, so the player must be very careful when guarding the Reyvateil from the enemies. The acronym stands for "Realtime Active Hymmnetics", and it refers to the fact that the music used during battles, with the exception of the one used in some special events, is variable: each playable Reyvateil will begin singing at the start of battle a melody that will change depending on the actions taken by the player.
Each Reyvateil has a base melody, but it can be modified by programming Hyumas into them. The Hyumas, aside of modifying the instrumentation, pitch and rhythm of the melody, also grants bonuses to the party members when they are activated through the Purge System: periodical HP regeneration, resistance to status ailments, increases of attack and defense This is a harsh region comprised of a mountainous formation called the Great Fang and the Third Tower of Ar tonelico, which also receives the name Tower of Harvestasha.
The entire region is dominated by the Reyvateil-ruled country of Clustania, located in the upper zones of the Tower, and its army periodically goes to the Great Fang to destroy the towns that have grown to much and to take its inhabitants prisoners, afterwards executing them or subjecting them to a brainwashing process known as Purification, in which its victims lose their own ego and become vegetables.
The Great Fang is formed by several small villages and towns, the largest cities being the underground complex known as the Eternus Shaft and the port city of Ciela Gate. However, the villages see constant destruction as described above, while the Eternus Shaft is out of their reach due to its underground location, and Ciela Gate is under the protection of the Archia Corporachy.
The Archia Corporarchy is the only human settlement found in the Tower of Harvestasha, located around its middle zone, and it is the only place in which humans can live without fearing the Purification done by the Clustanians, as long as they don't try to ascend the Tower.
The players will take on the role of a young steeplejack apprentice called Aoto, who upon getting awakened by a ruckus outside his house, goes to investigate to find out that Clustanian soldiers are attacking an old man and girl that looks like swordswoman. After managing to drive them away, the swordswoman transforms into a girl called Saki, while the old man, Kiraha, dies from the wounds the Clustanians caused him, leaving Saki's care on Aoto's hands, while also leaving to him a pendant he asks him to take to his son.
Aoto tries to head to the airbus terminal in order to run away from his village with Saki before the Clustanians catch them, where he meets a friend of his called Tatsumi.
However, soon they are surrounded by the Clustanians, and Saki demonstrates an unusual power: by praying and using the Purge power, she transforms several of the Clustanian soldiers and their machines into cakes, making her fall unconscious, but allowing a very confused Aoto and Tatsumi to make their escape. After they get away from the village, Saki wakes up, unable to remember anything about Kiraha or the events that just took place, so Tatsumi advises Aoto taking her to a Reyvateil doctor he knows at Eternus Shaft.
However, neither of them knew that this would make them embark into a journey that would reveal why the Clustanians restricted so much the life of the humans, the shady plans that were being orchestrated at Archia Corporarchy, as well as also making them collaborate with people from the regions of Sol Ciel and Metafalss into an endeavor that would decide if their Planet, Ar Ciel, would survive or die the next year.
The soundtrack for the game was composed by the Gust Sound Team, though its configuration changed in comparison to the previous games: only Ken Nakagawa remained, as Akira Tsuchiya was busy being the director and main creator of all the aspects of the game, while Daisuke Achiwa was at the time working solo in the score for Atelier Lina.
Newcomer Kazuki Yanagawa made his debut in this game, being responsible for several event and dungeon themes, as well as the sole composer of the samples used in the automatic music generation system known as the RAH System. Lifelong series singer Akiko Shikata contributed herself with a music box event piece as well, as also did doujin music composer HIR with a few themes. The music of the game was released in three discs: a two-disc original soundtrack alongside the usual Hymmnos Concert Side Red and Side Blue albums.
Contrary to tradition, the original soundtrack contained only the opening theme alongside "best of" mixes of the RAH System samples and the instrumental BGMs, while the Hymmnos Concerts contained most of the Hymns sung in the game. However, a total of four songs, all of which were used during the final battle in the game, were absent from all media releases.
The musical style for this game runs similar to that of the previous ones, featuring orchestral, rock, electronica, ethnic, industrial, folk and choral styles. Known among fans by the name QoGa. Has an officially released music box arrangement version. Similarly to its predecessors, Ar tonelico Qoga: Knell of Ar Ciel received a large amount of related merchandise in the form of music CDs, as well as gag manga compilations, Drama CDs that told events that took place after the game's true ending, a Hymmnos Musical chronicling happenings between the events of Ar tonelico II: Melody of Metafalica and this game, a player's guide, a setting materials book, and two novels that also served as an epilogue to the entire series.
The Cosmosphere plays somewhat like a visual novel. By spending dive points and picking the correct choices you can see side stories that flesh out both characters.
Dive deep enough and you can unlock personae, personalities so strong they change the appearance of both characters. Players can switch personae in the equipment screen — a fitting choice because each personae has their own song magic and area of effect. Similar to other Gust titles there is an encounter gauge that depletes after each fight. Reyvateils are so powerful, especially if you spend time at the dive shop. All of the battles really come down to shaking the controller at the right time, which still feels odd to do after spending so many hours playing Ar tonelico Qoga.
Weirder than the classism meets clothes shedding storyline is how vague Ar tonelico Qoga is about the "true" finale. There are other endings to collect and one helpful design decision lets players skip around the story on their second play through.
Share Tweet Pin Share. Siliconera Staff. Sometimes we'll publish a story as a group. Sadly for many RPGs a love interest is just shoehorned in, a tacked on extra or a checkbox in the big list of stuff they think they have to include, so much so that many people think they're pointless or add nothing to the game or even detract from it.
So when the Ar Tonelico series came along I was really excited to see a series that really went for it with the love story. Of course I'm several hundred RPGs on since I started and there's a lot of things I like in an RPG, good music, a well thought out world that feels alive and has a sense of culture, large swathes of character interaction, likeable characters, a battle system that is both fun and different etc.
Thankfully Qoga succeeds in a number of these categories and excels in a few. As with the other games in the series, Ar Tonelico Qoga takes place in a tower above their inhospitable planet of Ar Ciel which has been covered by the sea of death. Unlike the other games where reyvateils were partners and lived among humans or below them, in this area reyvateils dominate over humans and carry out cleansings and purifications, either killing humans or enslaving them in the name of Clustania.
The scale of the story is both massive in scope and minute in detail and is constantly balancing between intimate personal issues, large scale political movements and events with world changing consequences in a really satisfying way. Of course the story hinges on the two female leads, Saki and Finnel. They're reyvateils, a race of artificially created though still biological humanoids with the ability to use song magic.
Saki is optimistic and innocent, Finnel is pessimistic and cynical, two fairly standard personality types, however when you begin to unfold the events that molded their personality they really become great, memorable characters. A further and unique level of complexity is added to them in the form of their personae.
Both of them have a number of alternate personalities that govern aspects of their personalities. Sarapatra for example is a more mature, adult side of Saki. I can't talk too much more about them without spoiling some of the fantastic twists and turns of the story but you're left questioning if these personae are truly other sides of them or something else as they often work against their other sides desires.
The other vanguard characters, Tatsumi and Hikari, took me by surprise with how great they were too. With such an emphasis on the romance between the hero and heroines you'd expect them to take a backstage and play a bit part, but no, they have their own story and goals which you help them to achieve while they help Aoto with his quest too.
In fact in the early stages of the game Tatsumi is so preoccupied with pursuing his own agenda that he seems pretty cold and seems to be constantly looking for an opportunity to leave the group. He just cant ignore Aoto's troubles though and through the course of the game develops to be a really great friend. Even beyond the main cast, many of the NPCs have amazingly well thought out stories, some of them even tying back into plot threads through the previous two games in the series.
I particularly enjoyed Mute, Akane and Richaryosha. Mute is a massive muscular melee fighter, completely railing against the regular idea of a reyvateil as a songstress summoner. Despite her role as an enemy early on and her fearsome appearance she's quite a sweetie at heart and can be oddly cute at times. Akane too is an enemy to Aoto, but she's also Finnel's childhood friend.
The crowning glory of the Ar Tonelico series is definitely it's hymmnos, songs that are sung in a language specially created for the games. They hugely expanded the number of vocal artists working on this game and some of them are really great, KOKIA's tracks are beautiful.
The rest of the soundtrack isn't quite as great and might be slightly disappointing to fans of the previous games but dont misunderstand, it's still a wonderful OST, better than almost everything else out there. It just had an unbelievable pedigree to live up to. Some of the slower tracks used in the more emotional and intimate scenes are really memorable soulful pieces. A good end to the trilogy. This game had great characters, and dives are a little more fleshed out then usual and is a very welcoming change A good end to the trilogy.
This game had great characters, and dives are a little more fleshed out then usual and is a very welcoming change as it gives the characters more development and personality then the last 2 games offered. Also the music in game is the best in the series yet. Also being the last means they finally answered some lingering questions that was previously left unanswered and overall the story is just more fleshed out then normally. Mutliple endings adds great replay and allows you to explore your fav Reyvateil more intricately.
Sadly the biggest complaint about the game is that it incorporated a very average action RPG gameplay. It's just very plain and basic. A disappointment considering Ar tonelico 2 had really great turnbased gameplay but it's still better then Ar tonelico 1 gameplay. It's a shame they didn't add to the great turnbase gameplay if the game had the gameplay it would of been a great game.
But as a fan of the series it was still the best game in all the other fields and it was still fun to play through, so for that I give it a 8. Ar Tonelico Qoga is one of those games that will appeal to a select crowd. It is almost a traditional JRPG. This game likely will not appeal Ar Tonelico Qoga is one of those games that will appeal to a select crowd. Graphically Ar Tonelico Qoqa is beautiful.
Not quite cell shaded, but somewhere past that. The characters are anime style, in keeping with Japanese tradition. At times it feels almost as if your characters are on the background rather than in the background. The colors are varied and bright. Combat is similar to the Tales of series of games. It's not turnbased, but action based. Sort of like a special attack that's pretty powerful. Good for boss fights, not as useful in normal fights. You can also hit the X button for a magic attack done by the Reyvateil in your party.
At the beginning of each fight your Reyvateil begins singing.
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