How do auras work in diablo 2




















What's new New posts New media New media comments. Media New media New comments Search media. Log in Register. Search titles only. Search Advanced search…. New posts. Search forums. Log in. For a better experience, please enable JavaScript in your browser before proceeding. How do auras work exactly? Thread starter Cyberghost Start date Apr 4, Details: Redemption uses up corpses, making them vanish with a lovely rising spirit graphic also seen coming up from the skeletons after Radament is defeated in the Act Two Sewers , and transferring substantial mana and life to the Paladin.

Besides the healing effect, this skill can be used to dispose of corpses mid-battle, so they can not be resurrected by monster shamans. Details: Salvation provides substantial resistance to cold, fire, and lightning but not poison for the Paladin and all characters and minions in his party.

Salvation is convenient in that it protects from multiple elements at the same time, however the generalized resistance is less signifigant that either Resist Fire, Resist Cold and Resist Lightning at similar levels.

Throughout Normal and much of Nightmare difficulty, the more basic Resist auras are sufficient as Unique and Superuniques tend to have only one elemental enchantment.

Overview Barbarian Druid Rogue Sorceress. Screenshots Videos. Trading Marketplace. Have you got a guide or build you want to share with the community? Submit your guide to PureDiablo now! The cost for this spell stays at nine mana regardless of level. Vengeance Vengeance, one of the more powerful Combat Skills for the Paladin, adds a large amount of magic-enhanced damage to your normal attack as a modifier to the base damage.

Blessed Hammer Available at character level 18; prerequisites: Holy Bolt. The cost for this spell starts at five mana and increases by 0.

The damage output begins at and increases by 8 points until it reaches damage at level Conversion Available at character level Prerequisites: Sacrifice, Zeal, Vengeance. The cost for this spell stays at four mana.

The conversion duration begins at 20 seconds and increases by 10 seconds with each Skill Point. Holy Shield Available at character level The cost for this spell stays at 35 mana. Fist of the Heavens Available at character level The cost for this spell starts at 25 mana and increases by 2 with each skill point.

The lightning damage begins at and increases by 8 points with each skill point until it reaches damage at level The damage from the Holy Bolts begins at and increases by 6 points until it reaches at level Offensive Auras Offensive Auras are passive skills that you can toggle on and off.

Might Available at character level 1. Holy Fire Available at character level 6. The radius of effect for this aura begins at 4 yards and increases by 0. The damage starts at and increases by 0. Thorns Available at character level 6. Blessed Aim Available at character level Prerequisites: Might. Concentration Available at character level Prerequisites: Might, Blessed Aim. If you find yourself using Might quite a bit, you can put a few levels here.

Holy Freeze Available at character level Prerequisites: Holy Fire. Holy Shock Available at character level Prerequisites: Holy Fire, Holy Freeze. The radius of effect for this aura begins at 3. The damage dealt starts at and increases by with each skill point until it reaches at level Holy Sanctuary Available at character level 24; prerequisites: Thorns. The damage dealt starts at and increases by 4 per skill point until it reaches damage at level Fanaticism Available at character level Prerequisites: Might, Blessed Aim, Concentration.

The radius of effect for this aura stays at 7. Conviction Available at character level Prerequisites: Thorns, Holy Sanctuary. The defensive and resistance penalties slow down as you increase the points allocated to this skill.

The radius of effect for this aura begins at 6 yards and increases by 0. Defensive Auras. Prayer Available at character level 1. Prayer slowly regenerates your health and your allies' within the radius of effect.

The mana cost begins at one mana and increases by 0. Resist Fire Available at character level 1. Defiance Available at character level 6. Defiance increases your Defense by a significant amount while it's active. Resist Cold Available at character level 6. Much like Resist Fire, this skill will increase your resistance to cold-based attacks.

Cleansing Available at character level Prerequisites: Prayer. Resist Lightning Available at character level Vigor Available at character level Prerequisites: Defiance, Prayer, Cleansing.



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